Design and Technology



“Enjoy failure and learn from it. You never learn from success.”

James Dyson


“As soon as I was old enough to peer over the top of the worktop, I remember being fascinated by what went on in the kitchen. It just seemed such a cool place everyone working together to make this lovely food and having a laugh doing it.”

Jamie Oliver


Design and Technology at Kings Langley School

Design and Technology is all around us in our modern world. Learning about Design and Technology helps our students understand the world in which they are living, and actively engage in it. It helps them know where we have been and develop where we are going.

The Design and Technology curriculum at Kings Langley School consists of a range of creative, imaginative and innovative experiences of designing and practical based activities. Using a range of materials from four main areas Graphics, Resistant materials, Textiles and Food in conjunction with drawing on additional knowledge from other STEM subjects and links to other curriculum area such as Geography and Art.

The curriculum is designed to give all students the opportunity to learn the skills and knowledge to engage positively with materials, components, products, and technologies in the world around them. Through these types of activities students are actively contributing to the creativity, culture, wealth and well-being of themselves and their community.

At Kings Langley School, our experienced and passionate Design and Technology (DT) staff provide a safe environment in which students can be innovative, take risks, become more resourceful, be enterprising and develop as capable learners being able to learn a range of new skills and to learn if they fail, turning failure into success. We aim to strive to provide our students to have the strength of character to know that they can learn from their mistakes and create a better product in the future through practising and developing the skills and knowledge that they are experiencing across the material areas. We also aim to demonstrate our own love of learning and our passion for our subject to our students by demonstrating that we as staff continue to keep ourselves up to date with our knowledge, training and reading, and by supporting colleagues and other subjects with our skills across the school for other events such as set design, costume making for drama, logo designs for signage in school, fund raising using our laser technology and sewing scrubs for the NHS. 

Design and Technology education makes a unique and valuable contribution to the education and preparation for students’ future lives for work and or leisure. We at Kings Langley School aim to ensure that our students achieve the best possible experiences in Design and Technology, to become lifelong learners sharing the same joy of the subject that their teachers have.


Miss Carmela Scanlan - Learning Area Leader for Technology
Mr James Housego - Second in Technology

Mr D Breen Teacher 
Mrs F Amao Teacher
Miss E Phillimore Teacher
Mr T Gower Technician 
Ms S Venables Technician


Curriculum Intent

  • The aims of the Design and Technology department are to prepare students with the skills and knowledge for the world outside the classroom, enabling them to experience life to the full, both in the world of work and leisure for their future.
  • The curriculum is designed to be progressive, so that students can build on the skills and knowledge they learn and master them.
  • The curriculum aims to give all students of whatever ability the opportunity to master these skills and knowledge through a perseverance stickability approach.
  • To develop creative innovative thinkers.
  • To enable students to feel safe and confident in their learning environment to take risks and learn from mistakes.
  • To foster intellectual inquisitiveness about how and why things work the way they do.
  • To understand the history of design and technology developments, to appreciate and respect the past, immerse themselves in the present and design for the future.
  • To support the development of good health and well-being of our students through the studying of nutrition and cookery.
  • To have a greater understanding of how the real world of design and technology works around them, looking back at the past, seeing the present and looking forward to the future.
  • To enjoy learning in a practical manner having experienced the best possible engaging and challenging lessons which foster and promote interests for later life.
  • To encourage and inspire students who wish to take on further study from selecting this as an option at GCSE, A level, university and the world of work.
  • To equip students with the knowledge and skills to go into adult life both at work and leisure with a sound understanding of practical applications to enhance their lifestyles and the joy of learning.

Key Stage 3

In year 7 most students have very little prior experience of the areas of Food/DT or Textiles at primary school. Very few primary schools have the facilities to cook so knowledge is mainly theoretical and very limited. In DT most primary schools attempt a hand sewing project but rarely use sewing machines or other tools and equipment. Some students do start year 7 with a sound knowledge of practical cooking and use of the sewing machine or basic tools but this has mainly come from relatives with a passion for these subjects teaching them at home.

The programme of study for Food is based on health and well being.

The DT (Graphics/RM and Textiles) curriculum is based on the iterative design process, health and safety and getting students to understanding the world around them.

Both courses are also designed as a foundation course in preparation for the GCSEs (Food preparation & Nutrition and DT GCSE) we move from basic skills to intermediate skills to higher skills as students’ progress through KS3. Programmes of study for KS3 are mapped using information from the requirements of KS4, considers requirements of the National Curriculum and builds on the joy of learning practical skills for future life use. Programmes of study include STEM, Literacy, Numeracy, Science, and links to a wide range of other subjects such as Geography, ICT and Art.

At key stage 3 all students study Design and Technology on a rotation system. They will study eight weeks in each of the four areas of Food, Graphics, Resistant Materials and Textiles. The focus of each area is predominantly on practical work, teaching students the practical skills they need to be able to produce a wide range of products. In addition to the practical skills, students are taught key knowledge and skills, strong links are made to other STEM subjects. Numeracy and literacy play a key part in the delivery of the Design and Technology curriculum. The school's character programme, SMSC (social, moral, spiritual and cultural) and health and safety are embedded across the whole of the KS3 curriculum.

In each year there is a wide range of materials and equipment used and the scheme of work is progressive, so that students are then stretched and challenged with the skills they learnt in the previous year in addition to learning more advanced skills and techniques in the current year. The scheme of learning progresses from making items for themselves onto making items for others and then specific clients and groups in society.

Food 2

At the end of KS3 Year 9 students can select to take an option in Design Technology for GCSE. They can select from the following options:

  • GCSE Food and Nutrition
  • GCSE Design and Technology (a combined subject for Graphics, Resistant Materials, and Textiles)

Key Stage 3 recipe booklets

Year 7

Year 8

Year 9

Key stage 4

Two GCSE’s are offered as option subjects:

  • Food Preparation and Nutrition AQA 8585
  • Design and Technology AQA 8552 (options to work in Graphics, Resistant Materials and or Textiles)

Food Preparation and Nutrition AQA 8585

Subject content

Food preparation skills – these are intended to be integrated into the five sections:

  • Food, nutrition and health.
  • Food science.
  • Food safety.
  • Food choice.
  • Food provenance.


Paper 1: Food preparation and nutrition

What's assessed:

Theoretical knowledge of food preparation and nutrition from Sections 1 to 5.

How it's assessed:

Written exam: 1 hour 45 minutes. 100 marks.50% of GCSE
Questions: Multiple choice questions (20 marks) and five questions each with a number of sub questions (80 marks)

Non-exam assessment (NEA)

What's assessed:

Task 1: Food Investigation (30 marks). Students' understanding of the working characteristics, functional and chemical properties of ingredients. Practical investigations are a compulsory element of this NEA task.

Task 2: Food preparation assessment (70 marks).Students' knowledge, skills and understanding in relation to the planning, preparation, cooking, presentation of food and application of nutrition related to the chosen task.

Students will prepare, cook and present a final menu of three dishes within a single period of no more than three hours, planning in advance how this will be achieved.

How it's assessed:

Task 1: Written or electronic report (1,500–2,000 words) including photographic evidence of the practical investigation.

Task 2: Written or electronic portfolio including photographic evidence. Photographic evidence of the three final dishes must be included.

Food Learning Journey

Design and Technology GCSE AQA 8552

The subject is a mixture of all design and Technology Materials areas- Graphics, resistant Materials and Textiles.


What is assessed:

  • Core technical principles.
  • Specialist technical principles.
  • Designing and making principles.

How is it assessed:

Written Exam: 2 hours, 100 marks and 50% of GCSE. A mixture of multiple choice and short answer questions assessing a breadth of technical knowledge and understanding.

Section B – Specialist technical principles (30 marks). Several short answer questions (2–5 marks) and one extended response to assess a more in-depth knowledge of technical principles.

Section C – Designing and making principles (50 marks). A mixture of short answer and extended response questions.

Non-exam assessment (NEA)

What's assessed

Practical application of:

  • Core technical principles.
  • Specialist technical principles.
  • Designing and making principles.
  • 30–35 hours approx. 100 marks worth 50% of GCSE.


  • Substantial design and make task.
  • Assessment criteria.
  • Identifying and investigating design possibilities.
  • Producing a design brief and specification.
  • Generating design ideas.
  • Developing design ideas.
  • Realising design ideas
  • Analysing and evaluation.

In the spirit of the iterative design process, the above should be awarded holistically where they take place and not in a linear manner. Contextual challenges to be released annually by AQA on 1 June in the year prior to the submission of the NEA. Students will produce a prototype and a portfolio of evidence. Work will be marked by teachers and moderated by AQA.

Design and Technology Learning Journey 

Key Stage 4 Useful Links

Exam board websites (specification and specimen papers) and other useful websites.

Design and Technology - AQA

Technology student

Food and Nutrition - AQA

Food a Fact of Life

British Nutrition Foundation

AQA Illuminate

Key Stage 5

Two A levels are offered as option choices:

  • Pearson Edexcel Level 3 Advanced GCE in Design and Technology - Product Design (9DT0)
  • Fashion and Textiles AQA 7562

Key Stage 5 useful links

Design and Technology - Pearson

Fashion and Textiles - AQA

A Level Options Booklet

Key Stage 4 and 5 Reading

Extra-Curricular Activities

Key Stage 4:

  • The Design and technology department offer after school sessions on a Wednesday evening throughout the year for KS4 and 5 students to attend for NEA catch up and revision.
  • The rotary chef competition- KLS hosts the annual area event for year 10 food students.
  • STEM week activities and competitions.

Key Stage 3:

  • Knitting Club
  • Textiles sewing club
  • Chefs club
  • 3D printing club
  • Comic book club
  • STEM challenge club
  • BNF - (British Nutrition Foundation) Health eating week an annual event with a range of extra activities in the food rooms at lunch and after school.

Places to Visit

The Museum of Brands, Packaging and Advertising  

The V&A Museum

The Clothes Show Live

The Good Food Show

The Design Museum 

For further information about the Design and Technology Department, please contact Miss Carmela Scanlan (Learning Area Leader for Design and Technology) email: